Pokémon Red++

Pokémon Red++ is a hack of Pokémon Red created by Mateo. The hack uses the Pokered Disassembly from the users at Skeetendo as a base. It is intended both as a Rombase for people who want an updated Red Version as a starting point (although admittedly, some of the features wouldn't appeal to all Gen 1 hackers it seems), and as a stand-alone game for people that want to relive the nostalgia of Gen 1 without some of the broken mechanics and with added features.

=Basic Plot=

At it's core, Red++ is still the original Gen 1 story. There have been a few changes along the way, and there will be a few additional areas both in the normal course of the game and the post-game, but thse won't get in the way of the original story.

=Connectivity=

All Pokémon will be obtainable without the need to trade with other players. However, trading and battling have not been removed. As of right now, whether or not the game will allow accurate trading between vanilla games is uncertain. Since new Pokémon have been added and internal ID numbers sorted differently from Gen 1, it is not yet known what this will do to connectivity with vanilla games.

=Features=

Bugfixes
These are notable bugs from original Red that have been fixed
 * Frozen Pokémon can thaw naturally, or if they use a move that thaws the user as part of its effect
 * Waking up does not waste your entire turn
 * Critical Hit and Focus Energy code ported from Pokémon Crystal
 * Fixed Missingno. Glitch
 * Counter can hit any Physical attack, not just any Normal or Fighting attack
 * All attacks should have their Gen 6 typing and Base Power, almost all have Gen 6 effect
 * Fixed type strength/weakness issues
 * Fixed-Damage moves no longer ignore type immunity
 * Swift can no longer hit during the "invulnerable" turn of an attack
 * No more "Gen 1 Missing" (aka 100% Accuracy moves no longer accidentally have a 1/256 chance of missing)
 * Pokémon do not skip learning a move if they gain enough EXP to skip over that level
 * Pokémon can be assigned to learn more than one move per level
 * Not necessarily a bug, but Old Rod can catch more than just Magikarp
 * No NPCs making impossible claims about Pokémon evolving
 * Fixed the bug where Item Evolutions can happen accidentally by level-up
 * Changed Struggle to be ???-Type so nothing can be immune to it
 * Player turns to face an enemy trainer, like in every game except Red and FireRed
 * Defeating a Pokémon does not negate the need for HyperBeam to recharge
 * Breaking a substitute doesn't negate HyperBeam, SelfDestruct/Explosion effects
 * Dual-Type Pokemon do not display an incorrect message if hit by a move that is Super Effective against one type and Not Very Effective against the other
 * Some Bide issues
 * Sleep moves do not ignore accuracy and other status conditions when opponent needs to recharge
 * Fixed Psywave desync glitch in link battles
 * No healing moves failing on 255 or 511 HP
 * No more permanent invincibility if fully paralyzed/hurt by confusion while using Dig or Fly
 * Fixed Reflect/Lightscreen stat overflow bug
 * Rest gets rid of Bad Poison
 * Defense cannot become 0 after stat scaling
 * Mirror Move/Partial Trapping move desync glitch fixed
 * Substitute no longer kills the user if they have exactly 25% HP
 * More

New Features
These are notable features which have been added
 * Gender selection (Red or Leaf)
 * Running Shoes (2x faster than walking)
 * Faster Surfing(2x faster than walking)
 * Faster Bicycle(4x faster than walking)
 * Full Color
 * Updated graphics
 * Replaced audio engine with Pokémon Crystal's
 * Physical/Special Split
 * Dark, Steel, and Fairy types
 * Several new Pokémon (NO FAKEMON)
 * Several new moves from newer generations
 * New evolution methods added
 * Updated move pools for all Pokémon, inspired by XY/ORAS (not exact)
 * Berry Trees (working off of a step counter)
 * Option to choose (during the intro) how traded Pokémon behave
 * New trainer classes added
 * Trainers have individual names
 * Animated EXP Bar in battle
 * Caught indicator icon for Wild Pokémon
 * EXP Share functions like Gen 6 (But is NOT given at the start of the game)
 * BW/2 Repel System
 * Pack holds 30 items instead of 20
 * HM Moves usable without manually selecting them from the party menu
 * Ability to use Headbutt outside of Battle, like GSC or HGSS
 * Flash is a TM instead of an HM
 * New areas in Kanto
 * Navel Rock, Faraway Island, and Southern Island from Pokémon Emerald are all included
 * Breeding at the Day-Care
 * Offline Wonder Trade (Similar to Pokémon Christmas)
 * Smarter AI for Boss trainers (Normal Patch) or All Trainers (Hard Patch)
 * Item Descriptions in Mart and bag menus
 * Move Relearner
 * Move Tutors
 * Move Deleter
 * Shiny Pokémon (same chances as Polished Crystal v2)
 * Pokémon have genders
 * Chain-Fishing for Shinies
 * More

Behind-The-Scenes Features
These are probably only interesting to people wanting to use this as a baserom
 * Pokémon IDs sorted by Pokédex Number internally
 * Trainer sprite and AI no longer forced to be the same for every trainer within a class
 * Trainer classes do not all have the same DVs
 * Trainers can have individually assigned DVs for certain Pokemon, ie Lance has a shiny Dragonite
 * New more flexible (and more readable) format for giving trainers' Pokémon custom movesets
 * Variable overworld sprite IDs, like Gen 2 has
 * Trainer sprites can be stored in any Rombank
 * Town Map is no longer RLE encoded, uses the more flexible Gen 2 format (a standard tilemap)
 * Removed this weird unnecessary duplicate check causing some trainer class names to be listed twice
 * Fixed an oversight causing things that weren't Items to accidentally show up with a TM/HM name
 * More

New Pokémon
All of the original 151 have had their later evolutions and baby forms added. While the game is still being edited, the current list of new Pokémon is as follows:
 * Lugia
 * Houndour
 * Houndoom
 * Murkrow
 * Honchkrow
 * Heracross
 * Espeon
 * Umbreon
 * Glaceon
 * Leafeon
 * Sylveon
 * Scizor
 * Steelix
 * Crobat
 * Politoed
 * Slowking
 * Bellossom
 * Kingdra
 * Blissey
 * Porygon2
 * PorygonZ
 * Magmortar
 * Electivire
 * Magnezone
 * Rhyperior
 * Tangrowth
 * Lickilicky
 * Togepi
 * Togetic
 * Togekiss
 * Sneasel
 * Weavile
 * Skarmory
 * Misdreavus
 * Mismagius
 * Miltank
 * Chinchou
 * Lanturn
 * Slugma
 * Magcargo
 * Torkoal
 * Latias
 * Latios
 * Hitmontop
 * Tyrogue
 * Pichu
 * Cleffa
 * Igglybuff
 * Smoochum
 * Elekid
 * Magby
 * Mime Jr
 * Happiny
 * Munchlax
 * Zigzagoon
 * Linoone
 * Ho-Oh

New Locations
The following locations are added for this hack:
 * Mt. Moon Square - Originally appeared in Gold, Silver, and Crystal Versions
 * Rock Tunnel Overlook - Originally appeared in Red++
 * Faraway Island - Originally appeared in Emerald Version
 * South Isle - Originally appeared in Pokémon Christmas

While it has not been confirmed, there have been hints that the Orange Islands are planned to eventually show up in a future version as a post-game region.

=Continuity=

This game is pretty much the same as Gen 1, and is considered the sames in terms of continuity. It also includes references to other official areas that aren't present, such as when Oak mentions ordering custom Pokéballs from Johto. It also includes a location that appears in Pokémon Christmas.